It is through doing the work that we learn what needs to be done. - agile development from marshallk
What I'm interested in researching:
- Decentralized web
- The New Schrodinger's Cat - or what happens when centralized systems fail? It's funny until it's a life that is taken.
- Self-driving cars and the future of work
- Designer babies, quantified self, designer genes. Athletigen. CRISPR.
- Calm Technology
- the new meaning of wealth will be long term products
- We will call this the disposable era
- we're making cheap crap we don't need. excess plastic will it will be a sign of elephant tusks in a room to future people.
- Insecurity of devices
- security and internet of things
- human brains as great VR (early VR as writing, storytelling)
- book-how we've lost our tribal identity
- leisure activities vs. intense activities and professionalism. Add
- epic of lonliness. era of atomization of family units vs grandparents living with people. people living in small cels and not knoing each other. attending things like burning man to feel a sense of belongingness and embodiment for a while.
Future of family
- grandparents should live in the same house with people
Future of work
- The minimum wage machine. Attention as a service
- "The more complex a system is, the more fragile it is".
- A famous machine. A machine for producing identity.
Quantified Self and depression detection
- tech and anxiety
- creativity and attention and consumption overload
- Steve Mann, MIT Campus, wearable computing
- VR to AR
- Building a VR rig
- How to Build a VR Rig for a Vive.
- Why HTC Vive is better
- Wearable computing backpacks
- UX in VR
- XChurch examples
- Videos in VR
- Presentation for Qcon on wearable computing
- HTC Vive setup
QConf Opening Keynote, Monday Nov 7th, 2016.
- The History and Future of Wearable Computing and Virtual Experience
Miniature electronics and and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?
Who was here before us, and how can we best learn from them? These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. This talk will focus on trends in wearable computing and VR as it developed from the 1960s to now, and then into the future. This talk will cover various topics on the history and future of wearables. We'll learn about Ivan Sutherland, human augmentation, infrastructure, machine vision, processing, distributed computing and wireless data transfer, a church dedicated to VR, computer backpacks, heads up displays, reality editing, job simulators and unexplored realms of experience that haven't yet come to life. We'll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.
- HTC Vive and Job Simulator
- virtual reality, portable wearables and augmented reality
- Why HTC Vive is so good and why everything else sucks
- the ecosystem model
- Advertising in VR space
- Types of games in VR (wave shooters, creative games - tilt brush, real time strategy games - cosmic trip, platform shooting games - trunk junkers, performance pieces (reggie watts in vr), - embodiment in VR interactive games - altspace VR rick and morty creator justin rolland in vr. Mundane games - job simulator, leaf blower with something,
- (Bring the Vive to Hackers Conf and then bring it to Qconf? bring it with Anselm? Hmm. neat!) Then drive it back up to Portland and drop it off at CtrlH and fly back to Boston?? Cool!
- Hardware - controllers, Roomscale VR. size of VR displays. expanding a game to fit the space a person has. A kind of flexible mobile space that expands or shrinks to your size.
- How to set up the right VR space for playing with VR
- Persistent architecture and inhibition of innovation, but helpful so people can learn
- Eventual sustainability becomes price benefit instead of deficit
- Update the Calm Tech website
- Plan a speech in December for Simple in Portland on Calm Technology (if you’re not yet annoyed with that)
- Bring a VR device to Dublin, Ireland
- Build a VR Rig and Buy a HTC Vive - fly out a person to install and train it
- Digital Hoarding
- Junk Sleep
- Chatbot Development museum entrance
- Personality archiving bot
Text a person when response is not in the system (hold on, let me think for a minute)
- Data backup, stone, Facebook archive. We're storing stuff in electrical impulses.
- Likes as dopamine hits. Likes as support for endangered species. Only cute species get saved. Like the panda, which was just removed from the endangered species list and put on the threatened list.
Heisenberg might have slept here.